Pet Stats Guide
Hi there! This is designed to give you a little more information on the individual stats of each of the pets you can find in Nowhere Else and Beyond.
Contents |
Pet List
| Pet Name | Picture | Food | Protection | Attack | Life | Action Points | Water | How to Get |
|---|---|---|---|---|---|---|---|---|
| White Cat | | Red Herring | 120 | 80 | 100 | 3 | No | DEFAULT PET |
| Magical Cat | | Red Herring | 140 | 140 | 100 | 6 | No | DEFAULT PET |
| Pig | | Corn | 80 | 80 | 140 | 3 | No | DEFAULT PET |
| Dog | | Pork Meat | 80 | 120 | 100 | 3 | No | DEFAULT PET |
| Rat | | Domestic Cheese | 200 | 50 | 50 | 6 | No | DEFAULT PET |
| Rooster | | Corn | 130 | 70 | 70 | 3 | No | DROPPED FROM MONSTER |
| Brown Bat | | Maple Syrup | 100 | 100 | 100 | 6 | Yes | DROPPED FROM MONSTER |
| Black Bat | | Pork Meat | 100 | 100 | 100 | 3 | Yes | DROPPED FROM MONSTER |
| Big Bug | | Sugar | 200 | 50 | 200 | 3 | No | DROPPED FROM MONSTER |
| Crab | | Rotted Fish | 300 | 150 | 80 | 3 | Yes | DROPPED FROM MONSTER |
| Frog | | Yellow Papa | 50 | 50 | 50 | 3 | No | DROPPED FROM MONSTER |
| Goat | | Mad Grass | 70 | 150 | 150 | 3 | No | DROPPED FROM MONSTER |
| Hawk | | Dried Beef | 100 | 150 | 100 | 6 | Yes | DROPPED FROM MONSTER |
| Lion | | Uber Stew | 100 | 300 | 100 | 3 | No | DROPPED FROM MONSTER |
| Monkey | | Banana | 100 | 60 | 150 | 6 | No | DROPPED FROM MONSTER |
| Spider | | Chilli Con Carne | 40 | 300 | 40 | 3 | No | DROPPED FROM MONSTER |
| Turtle | | Fennel | 600 | 50 | 50 | 3 | Yes | DROPPED FROM MONSTER |
| Dragony | | Lava Ash | 300 | 300 | 300 | 3 | No | DROPPED FROM MONSTER |
| Gargoyle | | Strangely Shaped Stones | 200 | 200 | 200 | 3 | No | DROPPED FROM MONSTER |
| Ghost | | Glow Dust | 300 | 50 | 50 | 3 | Yes | DROPPED FROM MONSTER |
| Hands | | Aloe Vera | 160 | 60 | 60 | 6 | No | DROPPED FROM MONSTER |
| Lizardman | | Gingko | 200 | 200 | 100 | 3 | No | DROPPED FROM MONSTER |
| Medusa | | Rotten Water | 100 | 400 | 100 | 3 | Yes | DROPPED FROM MONSTER |
| Moogle | | Pink Paradise | 50 | 50 | 600 | 3 | No | DROPPED FROM MONSTER |
| Power bat | | Maple Syrup | 200 | 200 | 200 | 9 | Yes | SACRIFICE |
| Octopus | | Rotten Water | 350 | 200 | 150 | 3 | Yes | SACRIFICE |
| Scorpion | | Sugar | 200 | 280 | 200 | 3 | No | SACRIFICE |
| Griffon | | Dried Beef | 380 | 420 | 400 | 6 | Yes | SACRIFICE |
| Golem | | Gold Bullion | 600 | 300 | 100 | 3 | No | SACRIFICE |
| Glumy | | Strangely Shaped Stones | 400 | 275 | 400 | 3 | No | SECRET |
| Dwarf rooster | | Corn | 180 | 250 | 100 | 6 | No | SACRIFICE |
| Death | | Glow Dust | 300 | 600 | 150 | 3 | Yes | SACRIFICE |
| Fafnir | | Lava Ash | 320 | 400 | 350 | 6 | Yes | SACRIFICE |
| Phantom | | Glow Dust | 300 | 300 | 100 | 3 | Yes | SACRIFICE DROPPED FROM MONSTER |
| Leviathan | | Red Herring | 100 | 300 | 100 | 3 | Yes | DROPPED FROM MONSTER |
| Amphitere | | Lava Ash | 350 | 450 | 380 | 6 | Yes | SACRIFICE |
| Hydra | | Moon Fish | 200 | 450 | 300 | 3 | Yes | SACRIFICE |
| Falak | | Lava Ash | 400 | 550 | 450 | 6 | Yes | SACRIFICE |
| Phoenix | | Lava Ash | 200 | 600 | 600 | 6 | Yes | SACRIFICE |
Calculations
Below is a list of different formulas used for different pet-related things.
Legend
| Picture | An image of the pet |
|---|---|
| Food | The type of food your pet eats |
| Protection | The amount of resistance your pet has to a monster attack |
| Attack | The amount of damage your pet will inflict on a monster |
| Life | The amount of HP that your pet has |
| AP (Action Points) | These are the number of times your pet can move. It needs 3 AP to attack a monster |
| Water | This indicates whether the pet can be used in water battles |
Stat Calculations
Life
The pet's health at level 1
Base Life/10
The pet gain per level
Base Life/20
Example:
A moogle has 600 base Life in the above stat.
-> 600/10 = 60
-> 600/20 = 30
So, a moogle at lvl 1 will have 60 HP, at lvl 2 90HP, lvl 3 120HP and so on...
Attack
Damage dealt by pet to monster (rounded up)
Pet level * (Pet attack ^ 0.1) * (Effective charisma ^ 0.25) * 2
Effective Charisma of player
Base Charisma + (Item Charisma/2)
Examples:
A level X gargoyle (base ATTACK 200) of a player with an Effective Charisma of 81 would have max damage of X * 1.6986 * 3 * 2 as shown in this table
| Level | Calculations | Max Damage |
|---|---|---|
| 1 | 1 * (200 ^ 0.1) * (81 ^ 0.25) * 2 | 11 |
| 2 | 2 * (200 ^ 0.1) * (81 ^ 0.25) * 2 | 21 |
| 3 | 3 * (200 ^ 0.1) * (81 ^ 0.25) * 2 | 31 |
| 4 | 4 * (200 ^ 0.1) * (81 ^ 0.25) * 2 | 41 |
A level X gargoyle (base ATTACK 200) of a player with an Effective Charisma of 16 would have max damage of X * 1.6986 * 2 * 2 as shown in this table
| Level | Calculations | Max Damage |
|---|---|---|
| 1 | 1 * (200 ^ 0.1) * (16 ^ 0.25) * 2 | 7 |
| 2 | 2 * (200 ^ 0.1) * (16 ^ 0.25) * 2 | 14 |
| 3 | 3 * (200 ^ 0.1) * (16 ^ 0.25) * 2 | 21 |
| 4 | 4 * (200 ^ 0.1) * (16 ^ 0.25) * 2 | 28 |
Protection
No change when pet advances in level.
Experience Calculations
Experience for Next level
Total experience required to advance to next level
(level * 200) + Round(level^3 * 445/3)
Experience for current level
Total EXP for current level - Total EXP for previous level
Example:
A pet at level 10 needs total EXP of (10 * 200) + Round(10^3 * 445/3) or 150333 EXP to get to level 11.
The denominator in Exp->Up under Care for pets is the value of 150333 less the total EXP for level 9 (109935) or 40398 EXP.
Experienced Gained by Pet
Experience gained by pet (rounded down)
Damage by pet * Monster level * Pet Experience Multiplier * Charisma Multiplier
Effective Charisma of player
Base Charisma + (Item Charisma/2)
Charisma Multiplier
(Effective Charisma of player - Pet level) / Effective Charisma of player
Pet Experience Multiplier
max(0.5, (max(0,User Level - Pet level) ^ 0.2))
Example:
If a lvl 10 pet of a lvl 10 player with effective CHA of 20 hits a total of 30 damage on a lvl 40 monster,
the pet would gain 30 * 40 * max(0.5, (10 - 10) ^ 0.2) * (20 - 10) / 20 EXP or 300 EXP.
Example:
If a lvl 10 pet of a lvl 42 player with effective CHA of 20 hits a total of 30 damage on a lvl 40 monster,
the pet would gain 30 * 40 * max(0.5, (42 - 10) ^ 0.2) * (20 - 10) / 20 EXP or 1200 EXP.
Examples of Pet Experience Multipliers (approx to 2 decimals) (User level down left side, pet level across top)
| User \ Pet | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| 2 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| 3 | 1.15 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| 4 | 1.25 | 1.15 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| 5 | 1.32 | 1.25 | 1.15 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| 6 | 1.38 | 1.32 | 1.25 | 1.15 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | |
| 7 | 1.43 | 1.38 | 1.32 | 1.25 | 1.15 | 1 | 0.5 | 0.5 | 0.5 | 0.5 | |
| 8 | 1.48 | 1.43 | 1.38 | 1.32 | 1.25 | 1.15 | 1 | 0.5 | 0.5 | 0.5 | |
| 9 | 1.52 | 1.48 | 1.43 | 1.38 | 1.32 | 1.25 | 1.15 | 1 | 0.5 | 0.5 | |
| 10 | 1.55 | 1.52 | 1.48 | 1.43 | 1.38 | 1.32 | 1.25 | 1.15 | 1 | 0.5 | |
| 11 | 1.58 | 1.55 | 1.52 | 1.48 | 1.43 | 1.38 | 1.32 | 1.25 | 1.15 | 1 | |
| 12 | 1.62 | 1.58 | 1.55 | 1.52 | 1.48 | 1.43 | 1.38 | 1.32 | 1.25 | 1.15 | |
| 13 | 1.64 | 1.62 | 1.58 | 1.55 | 1.52 | 1.48 | 1.43 | 1.38 | 1.32 | 1.25 | |
| 14 | 1.67 | 1.64 | 1.62 | 1.58 | 1.55 | 1.52 | 1.48 | 1.43 | 1.38 | 1.32 | |
| 15 | 1.70 | 1.67 | 1.64 | 1.62 | 1.58 | 1.55 | 1.52 | 1.48 | 1.43 | 1.38 | |
| 16 | 1.72 | 1.70 | 1.67 | 1.64 | 1.62 | 1.58 | 1.55 | 1.52 | 1.48 | 1.43 | |
| 17 | 1.74 | 1.72 | 1.70 | 1.67 | 1.64 | 1.62 | 1.58 | 1.55 | 1.52 | 1.48 | |
| 18 | 1.76 | 1.74 | 1.72 | 1.70 | 1.67 | 1.64 | 1.62 | 1.58 | 1.55 | 1.52 | |
| 19 | 1.78 | 1.76 | 1.74 | 1.71 | 1.69 | 1.67 | 1.64 | 1.62 | 1.58 | 1.55 | |
| 20 | 1.80 | 1.78 | 1.76 | 1.74 | 1.71 | 1.69 | 1.67 | 1.64 | 1.61 | 1.58 |
Hatching Calculations
Percent chance of hatching
100 * effective Charisma/(sum of stats + AP * 30 + $nbpets * $nbpets * 25 + $w)
Translation: Hatching Percent = 100 * effective charisma of player / (sum of pet stats protection + attack + life) + (action points * 30) + (Number of pets * Number of pets * 25) + 100 (Only add last 100 if pet can go in water)







